Thu 28 Aug 2008
Due to some extenuating circumstances, I have only just finished Bioshock last weekend. Needless to say, the game has a lot going for it. It’s gorgeous to look at most of the time, had a great story, really fun weapons and pseudo-magic, incredibly detailed fictional world, and the atmosphere was out of this world! You’d think that was enough, wouldn’t you? No, the brilliant team behind the game decided to add emotion…
I have to admit, I’m somewhat of a sensitive guy. I’ve been moved to to tears by a few movies and my eyes water almost every time my son smiles at me, but I’ve rarely ever had an emotional reaction to a video game. Coming from a long-time gamer, that says a lot. I didn’t feel anything when Aeris died in Final Fantasy 7 (except for the nagging feeling she’ll somehow come back to life before the end of the game), and none of these “saddest moments in video games” did anything to me either. I laugh out loud when I run pedestrians over in Grand Theft Auto and get a kick out of unleashing Godzilla on my Sim City. In fact, I can’t name a video-game that did evoke any sadness or true ethical dilemma in me until Bioshock.
You see, games like Dead Rising and Grand Theft Auto 4 did not have any children in them at all (well except for the opening cinematic in Dead Rising). It doesn’t take a genius to figure out that killing children in video games is a big no no. So why was Bioshock able to get away with it, and why did that aspect truly set it apart from other games of its genre?
The Little Sisters in Bioshock were a lot more complex than they first appear. At many points in the game, you have the choice to either harvest or rescue them. You’re told that harvesting them (which basically kills them) will make you more powerful and you’re not told any advantages to rescuing them, making the decision to do the right thing actually impact your gameplay. In my first play through, I saved every Little Sister. I was actually delighted to do so and was moved by the way they thanked me! I finished the game and was treated to a wonderful and heart-warming ending involving the Little Sisters.
Almost immediately afterwards, I started the game over with the intention of beating it once more but by harvesting every little sister this time. I confess I did do it the first time, but could not continue after that. The action of harvesting them made me feel ridiculously guilty. Yes, I am the same guy who put people on fire with molotov cocktails in Grand Theft Auto, put them out with the firetruck, only to try to set them on fire again to see if they would burn. This, somehow, was different. It meant so much to me to see the relieved look on the Little Sisters’ faces that I couldn’t imagine playing through Bioshock again without that motivation.
That was pretty much the point I realized how fulfilling my first playthrough really was! My choice made a difference after all! It wasn’t a ridiculously pointless choice as in most RPGs where you commit the most heinous of acts and are still expected to be the hero or savior or what have you. No, this time I really DID have a choice and I made the right one. Why did it feel wrong to kill them? Was it because they were children? That was most likely a big part. Was it because they turned into cute little girls when they were saved and hallow slug husks when they were harvested? That was most likely it, but I’m not really sure what it was truthfully.
I admit, I have no idea what would have happened had I chosen to start off by harvesting the Little Sisters since I set out with the intention of playing the game twice from the get go, but I’m strangely proud of the choices I made both to save the Little Sisters and not to continue with the game that would have me harvest them all. Did anyone else feel the same or am I too sentimental for my own good?
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- Sent home from EB Games…
- A Letter To Game Developers: Game Difficulty Woes
- Saints Row 2, an early review by Niko Bellic.
August 29th, 2008 at 7:10 am
It’s weird, most people I know don’t harvest the little sisters…except me
The first time I played it, I was devouring them from the start. Only when they gave the twist towards the end did I get that sense of guilt and switched my tactics because of the way they made me feel.
August 29th, 2008 at 8:37 am
I hear you Rayna, my initial decision to save them was decided by a proverbial coin toss. I could have just as easily harvested them and then I would have most likely played the game twice … but would I have enjoyed it as much as I did? I guess there’s no way to know
August 29th, 2008 at 8:50 am
You’re such a wuss … please don’t tell anyone you know me
August 29th, 2008 at 9:44 am
Don’t listen to Geogoo, I agree with you completly. Bioshock was just great! The story was way better than Grand Theft Auto IV, for example.
August 29th, 2008 at 11:27 am
You have some serious guilt issues, if you felt guilty pressing a certain button in a video game, triggering pixels X-Y to change, instead of pixels Y-Z.
Great job.
August 29th, 2008 at 12:53 pm
Don’t pay these people any mind, I think that’s sweet!
August 29th, 2008 at 10:21 pm
i harvest them all. TWICE.
August 31st, 2008 at 4:23 pm
i only played the game 1 time and i harvested them all you make me want to play it again
September 1st, 2008 at 2:26 pm
Yeah I know what you mean. That didn’t stop me from playing a second time and harvesting all of them, but I did wish that I had harvested them in my first play through as well since that was much more rewarding.
September 27th, 2008 at 12:47 pm
This game was truly awesome. I didn’t like the ending though, it felt too rushed and you never so the girls faces….
November 16th, 2008 at 12:34 am
i only played the demo and didn’t like it too much is the full game alot better…
November 25th, 2008 at 9:23 pm
The atmosphere in this game was really good. System Shock was also very good.
April 28th, 2009 at 10:45 am
hey osama!i play Bioshock 2 XD
May 14th, 2009 at 6:10 pm
too*