Tue 1 Jul 2008
Being a fan of the books written by Robert E. Howard, i had to try this game out. I even got into the beta version, playing it some weeks before release and i thought it was a really nice game. I tried a few different characters, leveling them up to level 10 before moving on. They would all be deleted anyway, so i didn’t bother investing more time going beyond level 10.
Now that the game is out, i must admit I’m kind of disappointed. In Tortage, the first town you visit, every quest is given to you in spoken dialogs. There are a lot of cinematics and storyline missions, which i found interesting. Rewards almost come in non-stop as you receive new skills, points to distribute, feats to organize, everything sounds perfect right?
It was “so close and yet so far” for Sony with the new 2.40 patch. I was very happy to hear that 2.40 will add trophies (achievements) and an in-game menu system. So excited, in fact, that I was almost ready to switch and buy PS3 versions for all my cross-platform games instead of 360 version as I’m currently doing. That is, until I heard that the XMB will not be giving users the ability to jump into games their friends are playing in or invite friends to games you’re playing. That was, by far, the feature I was looking forward to most! It’s as if the designers who work on the PS3 aren’t gamers but mediaphiles instead.
As some of you may already know,
There’s something really confusing about how some companies decide what games to make. Every true Street Fighter fan out there was hoping for Street Fighter 4 to be a gorgeous 2D fighter with controls similar to Street Fighter 3. What does Capcom do? They make a 3D Street Fighter 2 remake with scaled-back controls and crappy new characters and they try their best to convince us it’ll be as good as a 2D fighter. Why not oblige us in the first place? Why not call it Street Fighter EX 4 instead? No one would complain, everyone expects mediocrity from the EX fighters.Why must they drag our formerly beloved franchise through the mud?
People often ask me what it is that a Game Designer does. I tried to explain it but in some people’s minds there are only artists and programmers. If you’re one of those people that just don’t understand what game design is, you need to see this video. It’ll explain just exactly what I do on a day to day basis!
If you haven’t already done so, pick up the 
When first I heard that Yoda and Darth Vader were going to be in Soul Calibur IV, I was more peeved that I was going to have to decide which version to get since Yoda was to be on the 360 version, and Vader on the PS3. Although the choice was easy (Vader > Yoda), I was still peeved that I wouldn’t get both. That’s how I felt when Soul Calibur 2 came out and I had to play with Link when Spawn was the character I really wanted (forget Heihachi, he was useless anyway).
With the announcements that the PS3 versions of