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	<title>Towards Mecca &#187; game design</title>
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		<title>Book Recommendation: A Theory of Fun</title>
		<link>http://towardsmecca.com/2009/02/03/book-recommendation-a-theory-of-fun/</link>
		<comments>http://towardsmecca.com/2009/02/03/book-recommendation-a-theory-of-fun/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 21:24:08 +0000</pubDate>
		<dc:creator>Osama</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game industry]]></category>
		<category><![CDATA[Raph Koster]]></category>
		<category><![CDATA[Theory of Fun]]></category>

		<guid isPermaLink="false">http://towardsmecca.com/?p=476</guid>
		<description><![CDATA[Prior to becoming a game designer, I had actually not read any books on game design. I&#8217;ve been an avid gamer since the age of 5 and a web/graphic designer since highschool so it wasn&#8217;t much of a stretch, but I hadn&#8217;t had any actual formal education in the field prior to getting into the [...]


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<li><a href='http://towardsmecca.com/2008/08/08/can-multi-player-make-any-game-fun-an-experiment/' rel='bookmark' title='Can Multi-Player Mode Make any Game Fun?'>Can Multi-Player Mode Make any Game Fun?</a></li>
<li><a href='http://towardsmecca.com/2008/11/11/books-review-eric-flint%e2%80%99s-1632/' rel='bookmark' title='Book(s) review: Eric Flint’s 1632'>Book(s) review: Eric Flint’s 1632</a></li>
</ol>]]></description>
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		<slash:comments>4</slash:comments>
		</item>
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		<title>Akoha: The Card Game of Good Deeds.</title>
		<link>http://towardsmecca.com/2008/09/21/akoha-the-card-game-of-good-deeds/</link>
		<comments>http://towardsmecca.com/2008/09/21/akoha-the-card-game-of-good-deeds/#comments</comments>
		<pubDate>Sun, 21 Sep 2008 19:42:44 +0000</pubDate>
		<dc:creator>Osama</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Akoha]]></category>
		<category><![CDATA[card game]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Pay it Forward]]></category>
		<category><![CDATA[Plucky Pixels]]></category>
		<category><![CDATA[Rayna Anderson]]></category>

		<guid isPermaLink="false">http://towardsmecca.com/2008/09/21/akoha-the-card-game-of-good-deeds/</guid>
		<description><![CDATA[I was reading Rayna&#8217;s blog the other day when she mentioned this new game Akoha. What can I say, the concept behind Akoha is quite brilliant! A card game that rewards people for doing good deeds in real life? That&#8217;s awesome on so many levels!I love card games and I always talk about doing good [...]


Related posts:<ol><li><a href='http://towardsmecca.com/2010/03/11/flash-game-recommendation-elements/' rel='bookmark' title='Flash Game Recommendation: Elements'>Flash Game Recommendation: Elements</a></li>
<li><a href='http://towardsmecca.com/2010/07/27/the-wonderful-world-ccgs/' rel='bookmark' title='The Wonderful World of Collectible Card Games'>The Wonderful World of Collectible Card Games</a></li>
<li><a href='http://towardsmecca.com/2008/09/01/a-letter-to-game-developers-game-difficulty-woes/' rel='bookmark' title='A Letter To Game Developers: Game Difficulty Woes'>A Letter To Game Developers: Game Difficulty Woes</a></li>
</ol>]]></description>
		<wfw:commentRss>http://towardsmecca.com/2008/09/21/akoha-the-card-game-of-good-deeds/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A Letter To Game Developers: Game Difficulty Woes</title>
		<link>http://towardsmecca.com/2008/09/01/a-letter-to-game-developers-game-difficulty-woes/</link>
		<comments>http://towardsmecca.com/2008/09/01/a-letter-to-game-developers-game-difficulty-woes/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 19:06:26 +0000</pubDate>
		<dc:creator>Jean-Francois</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Azeroth]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Grand Theft Auto 4]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City]]></category>
		<category><![CDATA[Helicopter]]></category>
		<category><![CDATA[Kate]]></category>
		<category><![CDATA[Pegerino]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://towardsmecca.com/2008/09/01/a-letter-to-game-developers-game-difficulty-woes/</guid>
		<description><![CDATA[I&#8217;ve been an avid video game player since the first time I put a quarter in that &#8216;Weird Space Invaders thing&#8217; all those years ago. Many games passed through my hands since then, some good, some bad, but no matter in witch category they would fall, many would have one critical flaw: they often confuse [...]


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<li><a href='http://towardsmecca.com/2008/12/03/update-saint-rows-2-15-days-later/' rel='bookmark' title='Update: Saint&#8217;s Rows 2 &#8230; 15 days later.'>Update: Saint&#8217;s Rows 2 &#8230; 15 days later.</a></li>
<li><a href='http://towardsmecca.com/2008/06/05/ps3-delays-a-sign-of-things-to-come/' rel='bookmark' title='PS3 delays: A sign of things to come?'>PS3 delays: A sign of things to come?</a></li>
</ol>]]></description>
		<wfw:commentRss>http://towardsmecca.com/2008/09/01/a-letter-to-game-developers-game-difficulty-woes/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Midnight Pool comes to WiiWare!</title>
		<link>http://towardsmecca.com/2008/08/18/midnight-pool-comes-to-wiiware/</link>
		<comments>http://towardsmecca.com/2008/08/18/midnight-pool-comes-to-wiiware/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 16:53:20 +0000</pubDate>
		<dc:creator>Osama</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Gameloft]]></category>
		<category><![CDATA[Midnight Pool]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Pool]]></category>
		<category><![CDATA[sports game]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii Points]]></category>
		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://towardsmecca.com/2008/08/18/midnight-pool-comes-to-wiiware/</guid>
		<description><![CDATA[This might not be big news to most but, this being the first game I work on that wasn&#8217;t canceled/postponed, I&#8217;m totally psyched! Yup, my first ever designed game to see a public release, Midnight Pool for Wii Ware, is coming soon to a Wii near you! The team working on this really did put [...]


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<li><a href='http://towardsmecca.com/2008/07/17/e3-thoughts-on-the-console-related-announcements/' rel='bookmark' title='E3 2008 &#8211; Thoughts on the Console-Related Announcements'>E3 2008 &#8211; Thoughts on the Console-Related Announcements</a></li>
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</ol>]]></description>
		<wfw:commentRss>http://towardsmecca.com/2008/08/18/midnight-pool-comes-to-wiiware/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Tighten up the Graphics &#8230;</title>
		<link>http://towardsmecca.com/2008/06/20/tighten-up-the-graphics/</link>
		<comments>http://towardsmecca.com/2008/06/20/tighten-up-the-graphics/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 16:36:15 +0000</pubDate>
		<dc:creator>Osama</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[programmer]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://towardsmecca.com/2008/06/20/tighten-up-the-graphics/</guid>
		<description><![CDATA[People often ask me what it is that a Game Designer does. I tried to explain it but in some people&#8217;s minds there are only artists and programmers. If you&#8217;re one of those people that just don&#8217;t understand what game design is, you need to see this video. It&#8217;ll explain just exactly what I do [...]


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</ol>]]></description>
		<wfw:commentRss>http://towardsmecca.com/2008/06/20/tighten-up-the-graphics/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A Falcon eating a Pigeon</title>
		<link>http://towardsmecca.com/2008/06/19/a-falcon-eating-a-pigeon/</link>
		<comments>http://towardsmecca.com/2008/06/19/a-falcon-eating-a-pigeon/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 18:21:31 +0000</pubDate>
		<dc:creator>Osama</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Aska Suzuki]]></category>
		<category><![CDATA[falcon]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[office]]></category>
		<category><![CDATA[photograph]]></category>
		<category><![CDATA[pigeon]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://towardsmecca.com/2008/06/19/a-falcon-eating-a-pigeon/</guid>
		<description><![CDATA[Another Game Designer here in the studio happened to look outside and spot a falcon eating a pigeon! I wonder if this could be used as inspiration for a game! What am I saying, of course it can! I&#8217;d play it Photos courtesy of Aska Suzuki Sorry, there are no posts related to this one.


Sorry, there are no posts related to this one.]]></description>
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		<slash:comments>8</slash:comments>
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