Mon 5 Oct 2009
Check out pixelsandpoutine.com‘s newest podcast and you just might recognize your favorite friendly neighborhood game designer’s voice
Yup, Simon Prefortaine of Pixels and Poutine fame, a podcast dedicated to the game industry right here in Montreal, has chosen yours truly for an interview on the most recent installment of his podcast.
I must say, I actually sound like I know what I’m talking about
Well, don’t take my word on it, check it out and let me know what you think!
For the
Prior to becoming a game designer, I had actually not read any books on game design. I’ve been an avid gamer since the age of 5 and a web/graphic designer since highschool so it wasn’t much of a stretch, but I hadn’t had any actual formal education in the field prior to getting into the industry. It’s funny but I started reading game design books only after getting the job. So far, all of the books I’ve read on the subject have been an utter waste of time except for a Theory of Fun by Raph Koster.
A couple of months ago a music executive said that
To make the claim that any game is “the Future of Gaming” is a bold move, I admit, but if you’ve played Valve’s Portal than I’m sure you’ll agree that the industry will (or at least should) head in this direction. Sure, Portal hasn’t made any hardware innovations such as rumble support, online play, or motion/touch controls. Sure, it’s not even a new genre as much as a new spin on several pre-existing genres. It’s true that every element, except for the actual portal game mechanic, has existed in games before. But that, my friends, is not why Portal is the Future of Gaming. It is so because it does offer something which we haven’t seen in the video-game industry in a long time … hope.
Yesterday I was preparing myself for another long Wednesday at the office. You see, Wednesdays are release days for our video game project, which means we have to come up with a playable version to send off to the Executive Producer for scrutiny. Unfortunately, we were informed yesterday that our project was canned.