Mon 25 Aug 2008
I got a free ticket to see Star Wars: The Clone Wars from work on the premiere night. Everyone pretty much knew beforehand that the movie sucked but I figured if I went in with low expectations, I would enjoy it anyway. Sadly I was mistaken.
It’s a shame since I really loved the cartoons and was looking forward to the made for TV 3D equivalent. Still, it wasn’t all bad, the character models were really nice, especially Count Dooku, and I suppose it was … err… colorful?
Over this weekend, I’ve spent a significant amount of time with both the 360 and the PS3 versions of Soul Calibur. Since I own both an X-Box 360 and a Playstation 3, I wanted to see which version was worth getting.
There’s something really confusing about how some companies decide what games to make. Every true Street Fighter fan out there was hoping for Street Fighter 4 to be a gorgeous 2D fighter with controls similar to Street Fighter 3. What does Capcom do? They make a 3D Street Fighter 2 remake with scaled-back controls and crappy new characters and they try their best to convince us it’ll be as good as a 2D fighter. Why not oblige us in the first place? Why not call it Street Fighter EX 4 instead? No one would complain, everyone expects mediocrity from the EX fighters.Why must they drag our formerly beloved franchise through the mud?
When first I heard that Yoda and Darth Vader were going to be in Soul Calibur IV, I was more peeved that I was going to have to decide which version to get since Yoda was to be on the 360 version, and Vader on the PS3. Although the choice was easy (Vader > Yoda), I was still peeved that I wouldn’t get both. That’s how I felt when Soul Calibur 2 came out and I had to play with Link when Spawn was the character I really wanted (forget Heihachi, he was useless anyway).