Sat 15 Nov 2008

Only two days ago did I procure the Grand Theft Auto clone Saints Row 2, but I already feel the need to write about it.
Yes Saints Row is a GTA clone, but that does not mean its creators should be ashamed of it. Clone just mean someone took a good idea and build on it. That’s called innovation and if people refrained from cloning and improving good ideas then we would still be driving around in Ford model T’s.
Now, let’s take a look at this game from the perspective of its most likely user: a GTA IV player who’s looking for even more goodies from a sandbox game.
It’s been two weeks since I unwrapped SOCOM: U.S. Navy SEALs Confrontation and rushed home excited to frag. 14 days of lag, disconnections, and other online server-related annoyances. Over 330 hours of patiently waiting for the patch that will justify my day one purchase. I believe that’s almost 20,000 minutes too many.
As most of you have undoubtedly already known for a week now, my most anticipated game of this year has been delayed 1 week due to a couple of Qur’anic verses found within one of its songs. Being a Muslim who has been absorbing every little bit of information about Little Big Planet since its announcement, the delay was almost surreal to me.
Back in February,
I’ve been an avid video game player since the first time I put a quarter in that ‘Weird Space Invaders thing’ all those years ago. Many games passed through my hands since then, some good, some bad, but no matter in witch category they would fall, many would have one critical flaw: they often confuse challenge with frustration.
Due to some
This might not be big news to most but, this being the first game I work on that wasn’t canceled/postponed, I’m totally psyched! Yup, my first ever designed game to see a public release, Midnight Pool for Wii Ware, is coming soon to a Wii near you!
A couple of weeks ago I was contacted by a representative of the website
Apparently, a
The fine folks at the